Being an Evil Overlord seems to be a good career choice. It pays
well, there are all sorts of perks and you can set your own hours.
However, every Evil Overlord I've read about in books or seen in movies
invariably gets overthrown and destroyed in the end. I've noticed that
no matter whether they are barbarian lords, deranged wizards, mad
scientists or alien invaders, they always seem to make the same basic
mistakes every single time.
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My legions of terror will have helmets with
clear Plexiglas visors, not face-concealing ones.
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My ventilation ducts will be too small to
crawl through.
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My noble half-brother whose throne I usurped
will be killed, not kept anonymously imprisoned in a forgotten cell of
my dungeon.
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Shooting
is not too good for my enemies.
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The artifact which is the source of my power
will not be kept on the Mountain of Despair beyond the River of Fire
guarded by the Dragons of Eternity. It will be in my safe-deposit box.
The same applies to the object which is my one weakness.
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I will not gloat over my enemies'
predicament before killing them.
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When the rebel leader challenges me to fight
one-on-one and asks, "Or are you afraid without your armies to back
you up?'' My reply will be, "No, just sensible.''
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When I've captured my adversary and he says,
"Look, before you kill me, will you at least tell me what this is all
about?'' I'll say, "No.'' and shoot him.
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After I kidnap the beautiful princess, we
will be married immediately in a quiet civil ceremony, not a lavish
spectacle in three weeks' time during which the final phase of my plan
will be carried out.
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I
will not include a self-destruct mechanism unless absolutely
necessary. If it is necessary, it will not be a large red button
labeled "Danger: Do Not Push''. The big red
button marked "Do Not Push'' will instead trigger a spray of bullets
on anyone stupid enough to disregard it. Similarly, the ON/OFF switch
will not clearly be labeled as such.
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I will not order my trusted lieutenant to
kill the infant who is destined to overthrow me -- I'll do it myself.
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I will not interrogate my enemies in the
inner sanctum -- a small hotel well outside my borders will work just
as well.
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I will be secure in my superiority.
Therefore, I will feel no need to prove it by leaving clues in the
form of riddles or leaving my weaker enemies alive to show they pose
no threat.
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I
will not waste time making my enemy's death look like an accident. I'm
not accountable to anyone and my other enemies wouldn't believe it.
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I will make it clear that I do know the
meaning of the word "mercy''; I simply choose not show them any.
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One of my advisors will be an average
five-year-old child. Any flaws in my plan that he is able to spot will
be corrected before implementation.
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All slain enemies will be cremated, or at
least have several rounds of ammunition emptied into them, not left
for dead at the bottom of the cliff. The announcement of their deaths,
as well as any accompanying celebration, will be deferred until after
the aforementioned disposal.
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My undercover agents will not have tattoos
identifying them as members of my organization, nor will they be
required to wear military boots or adhere to any other dress codes.
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The hero is not entitled to a last kiss, a
last cigarette, or any other form of last request.
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I will never employ any device with a
digital countdown. If I find that such a device is absolutely
unavoidable, I will set it to activate when the counter reaches 117
and
the hero is just putting his plan into operation.
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I
will design all doomsday machines myself. If I must hire a mad
scientist to assist me, I will make sure that he is sufficiently
twisted to never regret his evil ways and seek to undo the damage he's
caused.
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I will never utter the sentence "But before
I kill you, there's just one thing I want to know.''
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When I employ people as advisors, I will
occasionally listen to their advice.
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I will not have a son. Although his
laughably under-planned attempt to usurp power would easily
fail, it would provide a fatal distraction at a crucial point in time.
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I will not have a daughter. She would be as
beautiful as she was evil, but one look at the hero's rugged
countenance and she'd betray her own father.
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Despite its proven stress-relieving effect,
I will not indulge in maniacal laughter. When so occupied, it's too
easy to miss unexpected developments that a more attentive individual
could adjust to accordingly.
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I will hire a talented fashion designer to
create original uniforms for my legions of terror, as opposed to some
cheap knock-offs that make them look like Nazi storm troopers, Roman
foot soldiers, or savage Mongol hordes. All were eventually defeated
and I want my troops to have a more positive mind-set.
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No
matter how tempted I am with the prospect of unlimited power, I will
not consume any energy field bigger than my head.
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I will keep a special cache of low-tech
weapons and train my troops in their use. That way -- even if the
heroes manage to neutralize my power generator and/or render the
standard-issue energy weapons useless -- my troops will not be overrun
by a handful of savages armed with spears and rocks.
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I will maintain a realistic assessment of my
strengths and weaknesses. Even though this takes some of the fun out
of the job, at least I will never utter the line "No, this cannot be!
I AM INVINCIBLE!!!'' (After that, death is usually instantaneous.)
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No matter how well it would perform, I will
never construct any sort of machinery which is completely
indestructible except for one small and virtually inaccessible
vulnerable spot.
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If I am engaged in a duel to the death with
the hero and I am fortunate enough to knock the weapon out of his
hand, I will graciously allow him to retrieve it. This is not from a
sense of fair play; rather, he will be so startled and confused that I
will easily be able to dispatch him.
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No
matter how attractive certain members of the rebellion are, there is
probably someone just as attractive who is not desperate to kill me.
Therefore, I will think twice before ordering a prisoner sent to my
bedchamber.
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I will never build only one of anything
important. For the same reason I will always carry at least two fully
loaded weapons at all times.
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If my supreme command center comes under
attack, I will immediately flee to safety in my prepared escape pod
and direct the defenses from there. I will not wait until the
troops break into my inner sanctum to attempt this.
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My pet monster will be kept in a secure cage
from which it cannot escape and into which I could not accidentally
stumble.
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Even
though I don't really care because I plan on living forever, I will
hire engineers who are able to build me a fortress sturdy enough that,
if I am slain, it won't tumble to the ground for no good structural
reason.
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I will dress in bright and cheery colors,
and so throw my enemies into confusion.
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All bumbling conjurers, clumsy squires,
no-talent bards, and cowardly thieves in the land will be pre-emptively
put to death. My foes will surely give up and abandon their quest if
they have no source of comic relief.
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All naive, busty tavern wenches in my realm
will be replaced with surly, world-weary waitresses who will provide
no unexpected reinforcement and/or romantic subplot for the
hero or his side kick.
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Any and all magic and/or technology that can
miraculously resurrect a secondary character who has given up his/her
life through self sacrifice will be outlawed and destroyed.
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I will not fly into a rage and kill a
messenger who brings me bad news just to illustrate how evil I really
am. Good messengers are hard to come by.
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I
will see to it that plucky young lads/lasses in strange clothes and
with the accent of an outlander shall REGULARLY climb some monument in
the main square of my capital and denounce me, claim to know the
secret of my power, rally the masses to rebellion, etc. That way, the
citizens will be jaded in case the real thing ever comes along.
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I won't require high-ranking female members
of my organization to wear a stainless-steel bustier. Morale is better
with a more casual dress-code. Similarly, outfits made entirely from
black leather will be reserved for formal occasions.
I will not employ devious schemes that involve the hero's party
getting into my inner sanctum before the trap is sprung.
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I will not turn into a snake. It never
helps.
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I will not grow a goatee. In the old days
they made you look diabolic. Now they just make you look like a
disaffected member of Generation X.
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I
will not imprison members of the same party in the same cell block,
let alone the same cell. If they are important prisoners, I will keep
the only key to the cell door on
my person instead of handing out copies to every bottom-rung guard in
the prison.
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If my trusted lieutenant tells me my Legions
of Terror are losing a battle, I will believe him. After all, he's my
trusted lieutenant.
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If an enemy I have just killed has a younger
sibling or offspring anywhere, I will find them and have them killed
immediately, instead of waiting for them to grow up harboring feelings
of vengeance towards me in my old age.
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If I absolutely must ride into battle, I
will certainly not ride at the forefront of my Legions of Terror, nor
will I seek out my opposite number among his army.
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I will be neither chivalrous nor sporting.
If I have an unstoppable super weapon, I will use it as early and as
often as possible instead of keeping it in reserve.
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Once my power is secure, I will destroy all
those pesky time-travel devices.
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I will offer oracles the choice of working
exclusively for me or being executed.
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When I capture the hero, I will make sure I
also get his dog, monkey, ferret, or whatever sickeningly cute little
animal capable of untying ropes and filching keys happens to follow
him around.
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I will maintain a healthy amount of
skepticism when I capture the beautiful rebel and she claims she is
attracted to my power and good looks and will gladly betray her
companions
if I just let her in on my plans.
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I
will only employ bounty hunters who work for money. Those who work for
the pleasure of the hunt tend to do dumb things like even the odds to
give the other guy a sporting chance.
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I will not rely entirely upon "totally
reliable'' spells that can be neutralized by relatively inconspicuous
talismen.
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I will make sure I have a clear
understanding of who is responsible for what in my organization. For
example, if my general screws up I will not draw my weapon, point it
at him, say "And here is the price for failure," then suddenly turn
and kill some random underling.
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If an advisor says to me "My liege, he is
but one man. What can one man possibly do?'' I will reply "This.'' and
kill the advisor.
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If I learn that a callow youth has begun a
quest to destroy me, I will slay him while he is still a callow youth
instead of waiting for him to mature.
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I will treat any beast which I control
through magic or technology with respect and kindness. Thus if the
control is ever broken, it will not immediately come after me for
revenge.
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If I learn the whereabouts of the one
artifact which can destroy me, I will not send all my troops out to
seize it. Instead I will send them out to seize something else and
quietly put a Want-Ad in the local paper.
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My
main computers will have their own special operating system that will
be completely incompatible with standard IBM and Macintosh PowerBooks.
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I will make the main entrance to my fortress
standard-sized. While elaborate 60-foot high double-doors definitely
impress the masses, they are hard to close quickly in an emergency.
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If one of my dungeon guards begins
expressing concern over the conditions in the beautiful princess'
cell, I will immediately transfer him to a less people-oriented
position.

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I will hire a team of board-certified
architects and surveyors to examine my castle and inform me of any
secret passages and abandoned tunnels that I might not know
about.
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If
the beautiful princess that I captures says "I'll never marry you!
Never, do you hear me, NEVER!!!'' I will say "Oh well,' and kill her.
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I will not strike a bargain with a demonic
being then attempt to double-cross it simply because I feel like being
contrary.
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The deformed mutants and odd-ball psychotics
will have their place in my Legions of Terror. However before I send
them out on important covert missions that require tact
and subtlety, I will first see if there is anyone else equally
qualified who would attract less attention.
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Finally, to keep my subjects permanently
locked in a mindless trance, I will provide each of them with free
unlimited Internet access.